Tessellation with TALES GAME
TESSELLAtion with TALES GAME
AVERAGE TIME: 1 hour / 1 hour and 30 minutes
SPACES: computer lab
MATERIALS: computer for each child, TALES GAME, tessellation.pdf (downloadable in the ATTACHMENTS section)
As a final experience, we suggest having the class go to the computer lab to use the TALES GAME tool (the game - along with instructions for using it - is available at www.oiler.education/tales).
The children should have already used and analyzed the instrument either in the classroom - with the IWB activity proposed on the game page - or at home independently
FROM LINGUISTIC EXPRESSION TO GRAPHICS
Similarly to what already experienced in FREE WITH NUMBERS, children are told a configuration, meant as given instructions in words about the lines to draw, for example, "join the 7 at the top with the 7 at the bottom".
A possible figure to propose is shown below in the model.
The children will then be free to colour the figure as they like before proceeding to tessellation mode, where they can arrange the tiles they have created in the way they prefer. However, we suggest giving each of them two possible tessellation ideas to guide their experience.
FREE DESIGN WITH FREE TESSELLATION
Children can, therefore, be left free to explore the instrument. We suggest using the square, rectangle, triangle or rhombus as figures because it is impossible to tessellate with the circle (a question to ask children may be, "why can't you use tessellation mode with the circle?").
MORE INFORMATION ON TASSELATIONS
To learn more about the problem of the figures with which it is possible to tile, we refer to the CLASSIC 7 riddle and the Wikipedia page.
NATIONAL INDICATIONS OBJECTIVES COHERENT WITH THE ACTIVITIES
END OF THIRD GRADE
END OF FIFTH GRADE
Tessellation with TALES GAME
TESSELLAtion with TALES GAME
AVERAGE TIME: 1 hour / 1 hour and 30 minutes
SPACES: computer lab
MATERIALS: computer for each child, TALES GAME, tessellation.pdf (downloadable in the ATTACHMENTS section)
As a final experience, we suggest having the class go to the computer lab to use the TALES GAME tool (the game - along with instructions for using it - is available at www.oiler.education/tales).
The children should have already used and analyzed the instrument either in the classroom - with the IWB activity proposed on the game page - or at home independently
FROM LINGUISTIC EXPRESSION TO GRAPHICS
Similarly to what already experienced in FREE WITH NUMBERS, children are told a configuration, meant as given instructions in words about the lines to draw, for example, "join the 7 at the top with the 7 at the bottom".
A possible figure to propose is shown below in the model.
The children will then be free to colour the figure as they like before proceeding to tessellation mode, where they can arrange the tiles they have created in the way they prefer. However, we suggest giving each of them two possible tessellation ideas to guide their experience.
FREE DESIGN WITH FREE TESSELLATION
Children can, therefore, be left free to explore the instrument. We suggest using the square, rectangle, triangle or rhombus as figures because it is impossible to tessellate with the circle (a question to ask children may be, "why can't you use tessellation mode with the circle?").
MORE INFORMATION ON TASSELATIONS
To learn more about the problem of the figures with which it is possible to tile, we refer to the CLASSIC 7 riddle and the Wikipedia page.
NATIONAL INDICATIONS OBJECTIVES COHERENT WITH THE ACTIVITIES
END OF THIRD GRADE
END OF FIFTH GRADE