Tessellation with TALES GAME

INDICE

    TESSELLAtion with TALES GAME


    AVERAGE TIME: 1 hour / 1 hour and 30 minutes

    SPACES: computer lab

    MATERIALS: computer for each child, TALES GAME, tessellation.pdf (downloadable in the ATTACHMENTS section)


    As a final experience, we suggest having the class go to the computer lab to use the TALES GAME tool (the game - along with instructions for using it - is available at www.oiler.education/tales).

    The children should have already used and analyzed the instrument either in the classroom - with the IWB activity proposed on the game page - or at home independently


    FROM LINGUISTIC EXPRESSION TO GRAPHICS

    Similarly to what already experienced in FREE WITH NUMBERS, children are told a configuration, meant as given instructions in words about the lines to draw, for example, "join the 7 at the top with the 7 at the bottom".

    A possible figure to propose is shown below in the model.

     

    The children will then be free to colour the figure as they like before proceeding to tessellation mode, where they can arrange the tiles they have created in the way they prefer. However, we suggest giving each of them two possible tessellation ideas to guide their experience.

          

    FREE DESIGN WITH FREE TESSELLATION

    Children can, therefore, be left free to explore the instrument. We suggest using the square, rectangle, triangle or rhombus as figures because it is impossible to tessellate with the circle (a question to ask children may be, "why can't you use tessellation mode with the circle?").


    MORE INFORMATION ON TASSELATIONS

    To learn more about the problem of the figures with which it is possible to tile, we refer to the CLASSIC 7 riddle and the Wikipedia page.


    NATIONAL INDICATIONS OBJECTIVES COHERENT WITH THE ACTIVITIES

    END OF THIRD GRADE

    • Recognize, name and describe geometric figures
    • Draw geometric figures and build material models, even in space.

    END OF FIFTH GRADE

    • Describe, name and classify geometric figures by identifying significant elements and symmetries;
    • Reproduce a figure based on a description.

    Tessellation with TALES GAME

    INDICE

      TESSELLAtion with TALES GAME


      AVERAGE TIME: 1 hour / 1 hour and 30 minutes

      SPACES: computer lab

      MATERIALS: computer for each child, TALES GAME, tessellation.pdf (downloadable in the ATTACHMENTS section)


      As a final experience, we suggest having the class go to the computer lab to use the TALES GAME tool (the game - along with instructions for using it - is available at www.oiler.education/tales).

      The children should have already used and analyzed the instrument either in the classroom - with the IWB activity proposed on the game page - or at home independently


      FROM LINGUISTIC EXPRESSION TO GRAPHICS

      Similarly to what already experienced in FREE WITH NUMBERS, children are told a configuration, meant as given instructions in words about the lines to draw, for example, "join the 7 at the top with the 7 at the bottom".

      A possible figure to propose is shown below in the model.

       

      The children will then be free to colour the figure as they like before proceeding to tessellation mode, where they can arrange the tiles they have created in the way they prefer. However, we suggest giving each of them two possible tessellation ideas to guide their experience.

            

      FREE DESIGN WITH FREE TESSELLATION

      Children can, therefore, be left free to explore the instrument. We suggest using the square, rectangle, triangle or rhombus as figures because it is impossible to tessellate with the circle (a question to ask children may be, "why can't you use tessellation mode with the circle?").


      MORE INFORMATION ON TASSELATIONS

      To learn more about the problem of the figures with which it is possible to tile, we refer to the CLASSIC 7 riddle and the Wikipedia page.


      NATIONAL INDICATIONS OBJECTIVES COHERENT WITH THE ACTIVITIES

      END OF THIRD GRADE

      • Recognize, name and describe geometric figures
      • Draw geometric figures and build material models, even in space.

      END OF FIFTH GRADE

      • Describe, name and classify geometric figures by identifying significant elements and symmetries;
      • Reproduce a figure based on a description.